A 2D educational game designed to teach players how to improve their carbon footprint, based on data from the book by Mike Berners-Lee.
How Bad Are Bananas? was developed for
Future We Want, a small sustainability-focused organisation. The goal was to create a game that made
carbon
footprint education engaging and approachable, guiding players through the environmental cost of
everyday products. I was responsible for the core gameplay programming, UI/UX design, and
animations.
Some of my
most
notable contributions and learnings include: