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How Bad Are Bananas?

A 2D educational game designed to teach players how to improve their carbon footprint, based on data from the book by Mike Berners-Lee.

My work

How Bad Are Bananas? was developed for Future We Want, a small sustainability-focused organisation. The goal was to create a game that made carbon footprint education engaging and approachable, guiding players through the environmental cost of everyday products. I was responsible for the core gameplay programming, UI/UX design, and animations.

Some of my most notable contributions and learnings include:

How Bad Are Bananas Screenshot 1
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